Texture Compression, Format and SamplerAshwani ShahrawatJun 25, 20241 min readWill explain Color formats CompressionMipMapsFiltering Point / LinearWrap ModeAnisotropic
Height Map and Parallax MappingIn this blog, I will explain Adjust UV using HeightMap RayTrace HeightMap to find Occlusions. o.Height = SAMPLE_TEXTURE2D(_PKDMAP,...
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